Overwatch: Ultimate Guide, Team Compositions and Heros | Thourson, Scott | ISBN: | Kostenloser Versand für alle Bücher mit Versand und. DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our. Die Dive CompositionDie Helden in einer (Team-)Aufstellung. Der schwierigste Teil hierbei ist die Abwägung von Teambedürfnissen (in Form.
overwatch competitive discussionAfter over three years it is clear that the game is too complex to give players full control over hero picks, team compositions and gameplay while simultaneously. 10 billige Techniken und Strategien in Overwatch dies auf der Ladder, ein Tank oder Healer fehlt noch für eine gute Team-Composition und. DPS queue times and the idea was proposed to try changing the role queue team composition to be 1 Tank, 3 Damage, and 2 Support. Our.
Overwatch Team Composition Navigation menu VideoInventing a new team composition
A Death Ball variant with extremely high survivability and damage which excels at snowballing with some of the best crowd-control ultimates.
Despite lacking in range and mobility, this composition is the ultimate triple-tank buster, with countering heroes, comparable survivability, and insane snowball potential due to the abundance of CC ults and ult combos.
Reinvigorated by Misfits and later Rogue, this mechanically taxing Dive finds success in winning skirmishes by splitting into smaller 2-orperson teams and picking off enemies with overwhelming damage.
A meta-specific composition with a strong shield pressure, a good mix of burst and sustained damage, decent protection and survivability, some stuns and ult combos.
Jack of all trades. Before the rework, Sombra could fill the support role at specific map points where teammates can play around hacked health packs.
The lineup works best with multiple damage dealers who can capitalize EMP reliably. Nowadays, this composition still surfaces as a variant to execute tactics centered around a specific hack target or EMP.
A Death Ball variant, but with three strong damage sources who are all self-sufficient. When well-executed, this lineup can split up, force smaller skirmishes, and take advantage of staggered deaths and spawn advantages.
Besides the powerful Pharah-Mercy combo, all four other characters in this Dive variant have mobility and tools to survive in brawls.
They are capable of stalling until the constant pressure of Phar-Mercy creates an opportunity to capitalize. Unlike Classic Anti-Dive which relies on stuns, the New Anti-Dive relies on ease of execution, forcing mistakes or de-syncs in dives with spam and traps, and punishing them with extreme burst damage.
Often dishing out damage from a safe distance on high grounds, this composition makes it incredibly difficult for the attacking team to move past choke points, while still having some options to rotate and protect the back line even when dived.
This unconventional tank combo works well on maps where Roadhog can hold angles around corners and brawl.
Tons of teams lose right here. This is why having too many Torbjorns, Bastions, or Symmetras — especially inexperienced ones — is actually a recipe for disaster.
Keep a D. Va, Reaper, Soldier: 76, or Pharah on your defense squad and ideally more than one to finish up those not-quite-dead opponents who might slink away, heal, and attack again.
A healer on hand can be the difference between a close loss and a close win. Maps with long straightaways that invite snipers and turrets are great for Reinhardt, given he can cover teammates who have the range to shoot those kinds of folks down.
Some players really know how to apply Bastion effectively to every situation. You do you. But most of the time, picking Bastion for a payload attack level or any attack level is just a bad decision.
Going Torbjorn midway through a losing fight as the other team is quickly moving the payload is another bad one. Some characters are better for attacking, some defending, some for payloads, some for control points.
Consider how effective your characters will be at actually winning as you pick them. Teams lose because they get stopped, they respawn, and they try the same plan again — over and over until the match ends.
Get in the habit of adjusting early. A Spam comp is strong against a brawl, and just needs to focus on maintaining its angles and kiting back to burn resources.
Below here is my actual writing. In short, a team composition is just what heroes you have on your team, and what they do.
There are three types of team compositions in Overwatch — Brawl, Dive, and Spam. Brawl heroes have close range damage.
Dive heroes have high mobility. Spam heroes have consistent long range damage. For example, Doomfist needs close range damage, but also can dive thanks to higher mobility.
They both love holding angles and high ground, while staying at a mid to far distance from the enemy.
Both are spam composition heroes. Above is a basic graphic that shows when each composition gets value in a fight. Brawl has high power at the start in the mid-fight , but loses value the further it goes.
Spam has consistent power throughout a fight, and best gets value by outlasting the opponents. Mirror fights generally are more intuitive for players.
Brawl into Dive: When playing Brawl into Dive, you have an advantage because Brawl plays grouped together, while Dive wants to target isolated or weakened opponents.
Focus on the objective, or surviving the initial dive. If you force the objective, you can bring the Dive composition into a close-quarters battle for a single space, which favors Brawl.
If you can survive the initial dive by using resources like Zarya Bubble and Mei Wall, a Dive comp is toothless and easily overrun by Brawl.
Summary: Force objective by waiting or running to point, and use resources to survive the inital burst impact.
You have good horizontal mobility, but very low vertical mobility and protection against multiple angles.
There are two options: either you force the objective so that they have to come to you, or you run down their angles quickly as a team so that they no longer have map control or off-angles.
Summary: Reduce the number of angles they have on your team by force or cover , and force objective. Category : Stubs.
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Competitive Teams Tournaments. Community Join Us! Community portal Admin noticeboard. This page was last edited on 7 March , at11/30/ · Overwatch Hero Picker. Click on heroes to add them to your team or the enemy team. You can also type in the filter box and hit enter. With each selection the hero’s scores will update. To remove a hero click on the hero portrait for the respective team. For proper team compositions, it is up to you to choose tank/support heroes. 10/4/ · An overview of all the pro team compositions in Overwatch. The meta comps are listed in chronological order. Any composition but with the flex support on a non-support hero. Most often used for point-specific tactics on parts of maps. For example, using Torbjorn/Symmetra to snowball first point defense; or an extra 76/Widow to set up. Want to know what heroes the pros use? We have Overwatch team compositions for every map from the latests tournaments so you can use their strategies! More gegenüber dem Gegner zu erzeugen. Alle Cookies, die für Liverpool Chelsea Highlights Darstellung und Funktionen der Website nicht erforderlich sind und speziell zur Erfassung personenbezogener Daten des Benutzers über Analysen, Anzeigen und andere eingebettete Inhalte verwendet werden, werden als nicht erforderliche Cookies bezeichnet. Home Overwatch F. Turrets und Schilde sind genauso wichtige Ziele wie die Helden selbst.