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Rarely, players may find a Pharaoh's sceptre within a grand gold chest or within a sarcophagus inside Jalsvarah. Travel to Sophanem , via magic carpet or Pharaoh's sceptre , and enter the city.
Talk to Tarik outside the pyramid, and then, attempt to enter the pyramid on one of its four sides. You may enter a "dud" room; if this happens, simply leave the pyramid.
You will then be placed at the northern entrance; check any leftover sides. You will know when you have reached the right room when you investigate a side and get 20 Thieving experience.
Occasionally, the Guardian mummy inside will shove the player out, dealing 3 damage to you. If this happens, simply keep investigating that side until you get in.
To start the game, you will need to speak with the Guardian mummy to learn about the rules. Once you are ready, he will take you to the first room.
When the mini-game begins, a timer will show on the right hand side of your screen. You have five minutes to loot as much treasure from the pyramid as you can.
If you get a Pharaoh's sceptre during your looting trip, the Guardian mummy will instantly end your attempt and make you leave the pyramid.
Inside, you will find a room that contains a spear trap, urns, a golden chest, a sarcophagus, and doors out and to the next level. There are eight rooms in total.
Players should try and pass through all the doors to make it to the highest room they can use and then thieve everything in that room, for better rewards and experience.
Experience increases from each thievable object further into the pyramid. This mini-game provides the fastest Thieving experience rates in RuneScape at level 91 and prior to this level only beaten by knocking out and pickpocketing Menaphite Thugs blackjacking.
At 71 or higher Thieving , , experience can be gained in an hour, and even more at higher levels, and at 91 or higher Thieving, upwards of , experience per hour is possible.
The general strategy for the game is to loot as many chests and urns as possible sarcophagi do not give Thieving experience but give Strength experience instead.
Ideally, you want to fully loot the highest level room available to your level, and if your level is 61 or higher, loot as many urns in the previous room as far as time allows.
From level 61 onwards, you will roughly spend 45 to 90 seconds to get to your second highest available room, and use the rest of the time remaining to loot as much in your two highest accessible rooms as possible.
It is advised to watch your time and move to the last room when you feel like you might not have enough time to fully loot the last room.
Since looting in a higher level room gives more experience, you always want to get everything there. Comment reported successfully. Post was successfully added to your timeline!
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Upgrade To Pro. Gaming I am doing Pyramid Plunder for the first time. By Sunxuemei 11 Nov Share to:. RuneScape Gold 48 Views. Read more.
Specail Offer Frame Skate x Nike SB Dunk Low Habibi for Sale. New Release Nike Kybrid S2 What The Kyrie. They want to play Madden. Players have five minutes to plunder as many artefacts from the pyramid as they can before the timer is depleted and the Guardian mummy teleports the player out.
Inside Jalsavrah, the player will find a room that contains the door through which they entered, a speartrap, urns, a golden chest, a sarcophagus, an exit door, and four doors leading to the next room, of which three leads to a dead end.
There are eight rooms in total, the first requiring 21 or higher Thieving to enter. Each subsequent room requires ten more levels than the previous room, with the final room requiring 91 or higher Thieving.
Each room inside Jalsavrah has 13 urns, with the exception of room 3 which only has 12 urns. Players may choose to search or check urns. Checking an urn will check for traps.
On successful checks, player will find a snake inside the urn. It may then be charmed if the player has a snake charm allowing the player to search the urn for artefacts without fear of activating a trap.
Both searching from and checking urns earn the player Thieving experience, but charming snakes will not. Unless charmed, a snake may bite the player, poisoning them.
Searching is much slower than stealing, and the rewards from urns are generally poorer than from the golden chest and sarcophagus.
Rewards also get better the further one ventures into the pyramid. The Menaphyrite gem may be obtained rarely while looting urns.
In the centre of each room the player can find golden chest. Looting the chest will award the player with higher value artefacts than they would find the urns nearby.
A Pharaoh's sceptre may rarely be obtained from golden chests; if a sceptre is found, the Guardian mummy will appear and escort the player out of the pyramid, ending their plunder.
Occasionally the chest may contain an aggressive level scarab swarm , which attack extremely quick and poison. Scarab swarms will not follow players to the next room of the pyramid.
Chests are often saved until everything else in the room has been looted, as scarabs can slow down the process of looting urns.
A sarcophagus can be found in each room of the pyramid. Opening sarcophagi awards the player with Strength experience and artefacts, with higher value artefacts and experience obtained deeper within the pyramid.
Opening sarcophagi can take a fair amount of time, and may awaken a level 70 mummy. Players can open the sarcophagus if being attacked without interruption.
There is a chance that Jenifurr will appear when opening this sarcophagus. She belongs to the Cats of Menaphos.
Located in the eighth room, the engraved sarcophagus requires 91 Thieving and 75 Runecrafting to loot.
When opened, the player has a chance of receiving a jewelled diamond statuette , a pharaoh's sceptre , a sceptre of the gods , or a black ibis outfit piece.
Opening the engraved sarcophagus awards Runecrafting experience. Just like with the other sarcophagi, players may awaken a mummy upon opening.
The corridor to each room will contain a spear trap, taking up two game squares on each of the walls. Clicking on either of the closest squares will attempt to deactivate the trap, allowing the player to pass by unharmed if successful.
Players will be damaged by the spears if they attempt to walk into the room without deactivating the trap, fail to disarm the trap, or click on either of the farther squares.
Four locked tomb doors are hidden in the walls of each room, only one of which leads to the next room. Players must successfully unlock the tomb doors until the correct one is found, allowing them to reach the next room.
Successfully unlocking a tomb door awards some Thieving experience. A lockpick or hair clip will significantly reduce the chance of the player failing to unlock the door, at the cost of halving the experience gained.
The door leading to the next room will change each time a player joins the minigame. It is possible for groups of players to play the minigame together and quickly search all doors in a room at the same time.
The other players can then follow the player who found the correct door. Each room has an exit door, allowing for a quick escape via the right-click menu.
Monsters will not follow players through the doors. Failing obstacle and trap attempts will result in the player taking damage; the minimum a player will take from failing to loot urns is 50 damage.
Damage is scaled, based the players maximum life points, increasing in damage as the player progresses deeper in the pyramid. It is generally recommended for players to search urns in only the two highest level rooms they can access; to maximise experience rates the player should attempt to loot every urn in their highest accessible room, and as many urns from the second highest room as time would allow.
Players using this method should always be aware of their time spent in the pyramid; it is advisable to move on to the last room after half of their time is remaining.
When the player is in their highest level room and time is running out, prioritise looting the golden chest for a chance at better rewards.
If the player still has time remaining after, resume plundering urns until kicked out. After completion of The Light Within quest players can use of the Crystal Mask spell in conjunction with the Light Form prayer to reduce the rate of failing when checking and searching urns significantly.
Wearing Prayer boosting items and drinking a Prayer renewal potion will allow the player to do multiple trips into the pyramid without the need of banking, or recharging their Prayer points.
Unless the player plans to teleport to a bank after each pyramid plunder, food or a healing familiar is the only item necessary to play the minigame for extended periods of time.
It is possible for mid-to-high levelled players to make it through several rounds without needing to heal.Language English Arabic Dutch French German Italian Portuguese Russian Spanish Turkish. Four locked tomb doors are hidden in the walls Spiele Basketball each room, only one of which leads to the next room. More Timer. Ardougne cloak 3 or 4. For an hour or two, - should be fine. Bear in mind, Ava's attractor helps a lot if you're able to wear it. For higher experience per hour, the earliest chest to loot is in the third last room available to your level, while they give a lot less experience Pyramid Plunder World urns they are looted a Plinga.Com quicker. When the check step is ignored, players Skibel.Io more likely to take damage, but can use the check and charm time to search more urns yielding more overall Thieving experience. Will a damaged god publication protect me from that gods Kicket A player wearing the Black ibis outfit. Bolrie's Lab Corridor of Light Galarpos Dungeon Lletya well cave Morvran's Dungeon Poison Waste Slayer Dungeon Temple of Light Well of Totolotek.Pl.